Persons of Ardania (
ardanians) wrote in
landsofardania2015-01-12 03:09 pm
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Entry tags:
Intro + Q&A
So, your character has been sucked into Ardania. WHOOPS.
There is a plot to all of this! How fast it goes is up to us, but it is going to proceed with Events and an eventual Resolution. Around the plot, you can screw around in Medieval Land, making frandz and enemies and misadventures.
About characters: Play who you like! If you even want to make an OC from Ardania itself, that is cool; the heroes of the land are going to be interested in this mess. If you want to play more than one character, that's cool--the more the merrier.
Game Mechanics: Majesty is a game where you're nominally in charge of a bunch of RPG characters, so indeed there are Item Shops and resurrection mechanics. Theoretically there are also Guild spells for healing and buffs, but--at least for now--Sydrian is not going to spare those for you people. The Embassy is as much babysitting as he'll do for you.
Gameplay: In between PLOT, there are plenty of things to do in Medieval Land. There are monsters to bring as bounty, people to piss off, treasures to dig up, etc etc.
Logistics: All the outworlders live at the Embassy, where they have all the medieval amenities: a garderobe, servants to lug metal tubs of hot water upstairs, and mead.
When do we start? Hoping within the next couple of weeks.
Questions? Do ask!
Hi!
There is a plot to all of this! How fast it goes is up to us, but it is going to proceed with Events and an eventual Resolution. Around the plot, you can screw around in Medieval Land, making frandz and enemies and misadventures.
About characters: Play who you like! If you even want to make an OC from Ardania itself, that is cool; the heroes of the land are going to be interested in this mess. If you want to play more than one character, that's cool--the more the merrier.
Game Mechanics: Majesty is a game where you're nominally in charge of a bunch of RPG characters, so indeed there are Item Shops and resurrection mechanics. Theoretically there are also Guild spells for healing and buffs, but--at least for now--Sydrian is not going to spare those for you people. The Embassy is as much babysitting as he'll do for you.
Gameplay: In between PLOT, there are plenty of things to do in Medieval Land. There are monsters to bring as bounty, people to piss off, treasures to dig up, etc etc.
Logistics: All the outworlders live at the Embassy, where they have all the medieval amenities: a garderobe, servants to lug metal tubs of hot water upstairs, and mead.
When do we start? Hoping within the next couple of weeks.
Questions? Do ask!
Hi!
Re: Introductions and stuff
Who I'll Play: I DON'T KNOW though maybe one of the book characters I have a journal for - Rosethorn, who is a snarky plant mage, Felix, who is a gaudy wizard with anger management issues, Mildmay, who is Felix's half-brother and a former assassin, or Kvothe who... doesn't really have enough canon out yet, but I'm a sucker for broken redheads apparently.
Alternatively, Braska from FFX.
Re: Introductions and stuff
Rosethorn might get nutty cultists following her around what with her plantiness. And everyone would for sure be super impressed by Braska's summons.Re: Introductions and stuff
I'm leaning a little towards Braska just because I haven't played him in aaaages and he's hard in jamjars with no plot because he just hangs out and chills